Tahm Kench |
BASE STATISTICS
LIFE BASE: 590
LEVEL FOR LIFE: 90
MANA BASE: 325
LEVEL FOR MANA: 40
BASIC ATTACK OF THE REACH: 200
MOTION SPEED: 330
DAMAGE BASE: 56
LEVEL FOR DAMAGE: 3.2
ATTACK SPEED: 3
REGEN. SECOND BASE FOR LIFE: 1.3
REGEN. LIFE IN BASE LEVEL IN SECOND: 0.11
REGEN. SECOND BASE FOR MANA: 1.1
REGEN. OF MANA LEVEL FOR PER SECOND BASE: 0.2
ARMOUR BASE: 25
ARMOR FOR LEVEL: 3
RESISTANCE MAGIC BASE: 32.1
RESISTANCE LEVEL MAGIC IN BASE: 1.25
PASSIVE: A TASTE PURCHASED
Tahm Kench applies a load An Acquired Taste all Champions to hit enemies with basic attacks or abilities that cause damage.
Q: LANGUAGE-HARNESS
CHARGING TIME: 6/2
COST OF MANA: 50/55/60/65/70
RANGE: 800
Tahm Kench is briefly stopped before launching his language in the target direction. Tongue-whip once it has reached a target, causing 80/120/160/200/240 (+0.8) magic damage slowness of former% for 2 seconds to whoever reaches. If Tahm Kench place three accumulations An Acquired Taste at an enemy Champion and hit it with tongue-lash, he stun by 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
W: Devour
CHARGING TIME: 20/18/16/14/12 the 2nd
COST OF MANA: 90
RANGE: 250
Tahm Kench swallows a next target unit for 4 / 4.5 / 5 / 5.5 / 6s (Half to enemy champions). Enemies lose 20/24/28/32/36%% (+0.04 Pdh) of your maximum health as magic damage. Besides:
TROOPS AND MONSTERS: Since Tahm Kench Devora a troop monster or enemy, it can reactivate the ability to spit them out in the target direction. They cause 100/150/200/250/300 (+0.6) magic damage on who collide.
CHAMPIONS ALLIES: When devours an ally Champion, Tahm Kench lets immune from any harm and receives X% extra movement speed to go in the direction of Champions enemies. Both Tahm Kench as your break ... er, coupled choose when they can leave.
CHAMPIONS ENEMIES: Tahm Kench just can Devour Champions enemies when applying three accumulations An Acquired Taste them. Your movement speed is reduced by 95% while Champions enemies - they will have their drastically reduced field of vision and can only see things immediately around the King's River - are in your belly.
E: THICK SKIN
CHARGING TIME: 10/9/8/7/6 the 2nd
COST OF MANA: 50
PASSIVE :: All damage taken by Tahm Kench is transformed into gray life. When out of combat, the gray life decays, healing the 20/26/32/38/44% of the amount of gray life to receive.
ACTIVE :: Tahm Kench converts his gray life in a shell lasting 6 seconds that decays quickly.
R: TRIP Abyssal
CHARGING TIME: 190/145/100 the 2nd
COST OF MANA: 100
REACH: 4000/5000/6000
PASSIVE :: Basic attacks and abilities cause an additional X (10 + 6/7/8% of the maximum life Tahm Kench) magic damage
ACTIVE :: Tahm Kench opens his jaw for 15 seconds, providing a place in your belly to an ally. Once inside, or when Tahm Kench decide to go alone, he starts to channel, conjuring up a maelstrom below it before diving, reappearing seconds later the target location. Abyssal trip has a huge range, but the ability is balanced by its recharge time consuming.
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