Ferocity Tree
Tier 1
Fury
ATTACK SPEED 0.8/1.6/2.4/3.2/4%
Sorcery
INCREASED DAMAGE FROM ABILITIES 0.4/0.8/1.2/1.6/2%
Tier 2
Double Edged Sword
MELEE Deal an additional 3% damage, but receive an additional 1.5% damage
RANGED Deal an additional 2% damage, but receive an additional 2% damage
Feast
I HUNGER Killing a unit restores 20 health
COOLDOWN 20 seconds
Tier 3
Vampirism
LIFESTEAL AND SPELLVAMP 0.4/0.8/1.2/1.6/2.0%
Natural Talent
SCALING ATTACK DAMAGE 2/4/6/8/10 at level 18
SCALING ABILITY POWER 3/6/9/12/15 at level 18
Tier 4
Bounty Hunter
TAKING NAMES You gain a permanent 1% damage increase for each unique enemy champion you kill
Oppressor
KICK 'EM WHEN THEY'RE DOWN You deal 2.5% increased damage to targets with impaired movement (slows, stuns, taunts, etc)
Tier 5
Battering Blows
ARMOR PENETRATION 1.4/2.8/4.2/5.6/7%
Piercing Thoughts
MAGIC PENETRATION 1.4/2.8/4.2/5.6/7%
Keystone
Warlord's Bloodlust
DRINK THEIR BLOOD Critical strikes heal you for 15% of the damage dealt and grant you 20% increased attack speed for 4 seconds
COOLDOWN 2 seconds
Fervor of Battle
STACKTIVATE Your basic attacks and spells give you stacks of Fervor for 5 seconds, stacking 10 times. Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level.
Deathfire Touch
TOUCH, DON'T GRASP Your
damaging abilities deal an additional (0.5 bonus attack damage + 0.2
ability power) magic damage to enemy champions over 3 seconds (half
damage over 1.5 seconds for AoE and damage-over-time)
Cunning Tree
Tier 1
Wanderer
MOVEMENT SPEED 0.6/1.2/1.8/2.4/3% out of combat
Savagery
BONUS DAMAGE TO MINIONS AND MONSTERS 1/2/3/4/5 on single target spells and basic attacks
Tier 2
Runic Affinity
BABY GOT BUFFS Buffs granted by jungle monsters last 15% longer
Secret Stash
HITS THE SPOT Your potions, flasks and elixirs last 10% longer
APPETIZERS Health potions are now Biscuits, restoring 20 health and 10 mana on use.
Tier 3
Merciless
DAMAGE AMPLIFICATION 1/2/3/4/5% increased damage to champions below 40% health
Meditation
MANA REGEN 0.3/0.6/0/9/1.2/1.5% of your missing mana per 5 seconds
Tier 4
Bandit
FINDERS KEEPERS Gain 1 gold whenever a nearby minion is killed by an allied champion
PICKPOCKET Gain 3 gold (10 gold for melee) when basic attacking an enemy champion
PICKPOCKET COOLDOWN 5 seconds
Dangerous Game
NOT EVEN CLOSE, BABY Kills and assists restore 5% of your missing health and mana
Tier 5
Precision
ARMOR & MAGIC PENETRATION 0.6/1.2/1.8/2.4/3 + 0.06/0.12/0.18/0.24/0.3 per level
TOTAL AT LEVEL 18 1.7/3.4/5.0/4.8/8.4
Intelligence
COOLDOWN REDUCTION 1/2/3/4/5%
COOLDOWN REDUCTION CAP 40% ⇒ 41/42/43/44/45%
Keystone
Stormraider's Surge
HIT AND RUN Dealing 30% of a champion's maximum health within 2 seconds grants you 35% bonus movement speed for 3 seconds
COOLDOWN 10 seconds
Thunderlord's Decree
RIDE THE LIGHTNING Your
3rd ability or basic attack on an enemy champion shocks them, dealing
10-180 (+0.2 bonus attack damage) (+0.1 ability power) magic damage in
an area around them
COOLDOWN 30 seconds
Windspeaker's Blessing
FIGHTING SPIRIT Your shields and heals are 10% stronger
POWER OF FRIENDSHIP Your shields and heals on allies other than yourself grant them 15% increased armor and magic resist for 3 seconds
Resolve Tree
Tier 1
Recovery
HEALTH REGEN 0.4/0.8/1.2/1.6/2 per 5 seconds
Unyielding
BONUS ARMOR AND MAGIC RESIST 1.2/2.4/3.6/4.8/6%
Tier 2
Explorer
I'LL GO AHEAD You gain 12 movement speed while in the river or in brush
Tough Skin
DIRT OFF YOUR SHOULDERS You take 2 less damage from champion and monster basic attacks
Tier 3
Runic Armor
INCREASED HEALING FROM ALL SOURCES 1.6/3.2/4.8/6.4/8%
FORTIFIED Shields are 1.6/3.2/4.8/6.4/8% more effective on you
Veteran's Scars
BONUS HEALTH 0.8/1.6/2.4/3.2/4% maximum health
Tier 4
Insight
INVOCADORES Your Summoner Spell cooldowns are reduced by 15%
Perseverance
WHEN THE GOING GETS TOUGH 50% health regen, increased to 200% health regen when below 20% health
Tier 5
Swiftness
SLOW RESIST AND TENACITY 3/6/9/12/15%
Legendary Guardian
ARMOR AND MAGIC RESIST 0.6/1.2/1.8/2.4/3 for each nearby enemy champion
Keystone
Grasp of the Undying
HERE TO STAY Every
4 seconds in combat, your next attack against an enemy champion steals
life equal to 3% of your maximum health (1.5% for ranged champions)
Strength of the Ages
STEPPING ON THE LITTLE GUYS Killing a Siege minion or large monster increases your maximum health by 20 and 10 respectively, up to 300 health.
THE LONG HAUL After maxing this bonus, you restore 100 health when a nearby siege minion dies.
Bond of Stone
DAMAGE REDUCTION 4%, doubling to 8% when near at least one allied champion
IN THIS TOGETHER 8% of the damage that the nearest allied champion would take is dealt to you instead. This can't bring you below 15% health.