Wednesday, November 25, 2015

PRESEASON

"The changes we're making this preseason all work toward making each game of League feel unique. From the different champion strengths you bring to the items you take to battle, all the way to the masteries you choose - we want your decisions to matter and have a clear impact on how each game plays out."

Marksman Updates

 

"We're following up our juggernaut changes with a close look at League's marksmen. Rather than just balancing them against today's meta, we want to give each marksman a specific meta-agnostic identity, a unique bargaining chip that each can bring to the table to either catalyze their team comp or counter the enemy's."


Miss Fortune

The Bounty Hunter

Bullet Time now lasts longer and fires increasing waves of bullets as she levels her ult, while we're moving Strut over to her W and giving her a brand new passive tentatively titled... Love Tap. With it, MF will deal increased damage to targets other than the one she last shot at. She has two guns, and by constantly switching targets, she'll deal huge amounts of pain to multiple victims. Finally, Impure Shots doesn't last as long, but gives her much more attack speed, and crucially lasts longer every time Miss Fortune deals extra damage with Love Tap. 

Quinn

Demacia's Wings

  Blinding Assault no longer blinds (so uh... that's going to need a rename), but its cooldown is reduced whenever Quinn attacks enemies turned Vulnerable by Valor. Next up, we're turning Quinn's ult into a toggle, giving Demacia's Wings the ability to MOVE. Most champions rely on Teleport to safely stray from their team, but League's speediest champion can move about freely and split push - or counter a split push - anywhere on the map without needing summoner spells.

Graves

The Outlaw

We're changing up Graves' basic attacks so they behave like his Buckshot, meaning his basic attacks deal area of effect cone damage and knockback minions, although the three (yep - his shotgun still fires three rounds, and no, we still can't explain it) rounds can each be blocked. Still on Graves' basic attacks, he actually has an ammo system now, and reloads his gun after firing two rounds. Every round that lands reduces the cooldown on Quickdraw, which no longer grants attack speed but does reload his gun. Finally, we're tweaking Buckshot, giving it a unique T shape attack that deals two rounds of damage.  

Corki

The Daring Bombardier

Corki's always been League's magic damage dealing marksman, something we're reinforcing by tweaking his basic attacks to deal half magic and half physical damage. We're reducing the range of his Valkyrie to make him a little less safe, but adding in something totally unique to the mustachioed aviator. Now, once he hits level six, Corki - or Corki's ground staff - will spawn a crate of rockets and bombs back at HQ. Once Corki flies over one of his crates, he gets SUPERCHARGED, earning a homeguard boots-esque boost, increased base movement speed, and a supercharged Valkyrie that basically carpet bombs a huge area with napalm... but only for a small window of time. Basically, Corki has a minute to make a huge play once he picks up his Corki care package - whether or not he makes the most of his window will often separate the good Corkis from the great Corkis. 

Caitlyn

The Sheriff of Piltover

 Caitlyn's traps now run on ammo, so the sheriff can lay down up to three at a time, and while trapped enemies no longer suffer damage, Caitlyn can hit them with a basic attack at much longer range to deal instant Headshot damage. She gets the same bonus off enemies caught by her 90 Caliber Net, too. Finally, we're tweaking Cait's Piltover Peacemaker, making the initial shot much thinner until it strikes a target - then her round bursts open and deals reduced damage to everything behind it.


Kogmaw

The Mouth of the Abyss 

 We're lopping off Living Artillery's double champion damage, and adding in execute damage that scales up to deal quadruple damage to low health targets. Meanwhile, we're cutting Kog'Maw's Bio-Arcane damage in half while doubling its attack speed buff. Oh, and as long 
 as Kog'Maw's W is active, he'll completely disregard League's attack speed cap. 

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