Marksman Updates
"We're following up our juggernaut changes with a close look at League's
marksmen. Rather than just balancing them against today's meta, we want
to give each marksman a specific meta-agnostic identity, a unique
bargaining chip that each can bring to the table to either catalyze
their team comp or counter the enemy's."
Miss FortuneThe Bounty Hunter |
Bullet Time now lasts longer and fires increasing waves of bullets as
she levels her ult, while we're moving Strut over to her W and giving
her a brand new passive tentatively titled... Love Tap. With it, MF will
deal increased damage to targets other than the one she last shot at.
She has two guns, and by constantly switching targets, she'll deal huge
amounts of pain to multiple victims. Finally, Impure Shots doesn't last
as long, but gives her much more attack speed, and crucially lasts
longer every time Miss Fortune deals extra damage with Love Tap.
QuinnDemacia's Wings |
Blinding Assault no longer blinds (so uh... that's going to need a
rename), but its cooldown is reduced whenever Quinn attacks enemies
turned Vulnerable by Valor. Next up, we're turning Quinn's ult into a
toggle, giving Demacia's Wings the ability to MOVE. Most champions rely
on Teleport to safely stray from their team, but League's speediest
champion can move about freely and split push - or counter a split push -
anywhere on the map without needing summoner spells.
GravesThe Outlaw
We're changing up Graves' basic attacks so they behave like his
Buckshot, meaning his basic attacks deal area of effect cone damage and
knockback minions, although the three (yep - his shotgun still fires
three rounds, and no, we still can't explain it) rounds can each be
blocked. Still on Graves' basic attacks, he actually has an ammo system
now, and reloads his gun after firing two rounds. Every round that lands
reduces the cooldown on Quickdraw, which no longer grants attack speed
but does reload his gun. Finally, we're tweaking Buckshot, giving it a
unique T shape attack that deals two rounds of damage.
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CorkiThe Daring Bombardier
Corki's always been League's magic damage dealing marksman, something
we're reinforcing by tweaking his basic attacks to deal half magic and
half physical damage. We're reducing the range of his Valkyrie to make
him a little less safe, but adding in something totally unique to the
mustachioed aviator. Now, once he hits level six, Corki - or Corki's
ground staff - will spawn a crate of rockets and bombs back at HQ. Once
Corki flies over one of his crates, he gets SUPERCHARGED, earning a
homeguard boots-esque boost, increased base movement speed, and a
supercharged Valkyrie that basically carpet bombs a huge area with
napalm... but only for a small window of time. Basically, Corki has a
minute to make a huge play once he picks up his Corki care package -
whether or not he makes the most of his window will often separate the
good Corkis from the great Corkis.
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CaitlynThe Sheriff of Piltover
Caitlyn's traps now run on ammo, so the sheriff can lay down up to three
at a time, and while trapped enemies no longer suffer damage, Caitlyn
can hit them with a basic attack at much longer range to deal instant
Headshot damage. She gets the same bonus off enemies caught by her 90
Caliber Net, too. Finally, we're tweaking Cait's Piltover Peacemaker,
making the initial shot much thinner until it strikes a target - then
her round bursts open and deals reduced damage to everything behind it.
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KogmawThe Mouth of the Abyss
We're lopping off Living Artillery's double champion damage, and adding
in execute damage that scales up to deal quadruple damage to low health
targets. Meanwhile, we're cutting Kog'Maw's Bio-Arcane damage in half
while doubling its attack speed buff. Oh, and as long
as Kog'Maw's W is
active, he'll completely disregard League's attack speed cap.
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