Ward Debris
Wards now leave behind corpses when they
die, letting you know the warding habits of your enemies and teammates.
Trinkets
Trinkets now upgrade automatically and grow
in strength as you gain levels. Blue Trinket has been removed, but
Yellow now either works like before (2 wards on cooldown) or can be
sidegraded to a long-range scout trinket, capable of dropping a visible
1-health ward with unlimited duration. Red Trinket now ‘reveals’ all
units (monsters, champions, wards) it scans, acting as both a ward
sweeper and brush checker. Red can also sidegrade into a personal radar
that follows your champion around for a while, sweeping and disabling
all wards as you go.
Sightstones
Gold generation support items can now either
upgrade into fully-fledged tier 3 items with powerful actives, or
slot-efficient sightstones with gold generation stats. Additionally,
we’ll be reintroducing the Ruby Sightstone, which will reduce the
cooldown of all of your active items. So either you can go all-in on
active items, or just finish that Sightstone before going traditional
damage / tank support items.
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