Wednesday, November 25, 2015

Vision

Our goal with vision is two-fold: first, we want to keep pushing the vision game as a team effort and, second, we want to make vision more dynamic than days past. For that first goal, we’re doing things like free trinket upgrades for all, along with the option for tier 2 support items to upgrade into either powerful tier 3 active items or slot-efficient sightstones. For the second goal, we’re removing Stealth Wards from the shop so teams will need to rely more heavily on their pink (and blue trinket!) wards to get the vision control they need. In tandem with this change, however, we’re also adding a new feature in ward ‘debris’ when a ward passes on. By giving you the ability to see the dead bodies of wards who’ve moved on with their lives, you’ll be able to learn more about your opponent’s vision habits as well as your own. 

 

Ward Debris

Wards now leave behind corpses when they die, letting you know the warding habits of your enemies and teammates. 





Trinkets

Trinkets now upgrade automatically and grow in strength as you gain levels. Blue Trinket has been removed, but Yellow now either works like before (2 wards on cooldown) or can be sidegraded to a long-range scout trinket, capable of dropping a visible 1-health ward with unlimited duration. Red Trinket now ‘reveals’ all units (monsters, champions, wards) it scans, acting as both a ward sweeper and brush checker. Red can also sidegrade into a personal radar that follows your champion around for a while, sweeping and disabling all wards as you go. 


 


Sightstones

Gold generation support items can now either upgrade into fully-fledged tier 3 items with powerful actives, or slot-efficient sightstones with gold generation stats. Additionally, we’ll be reintroducing the Ruby Sightstone, which will reduce the cooldown of all of your active items. So either you can go all-in on active items, or just finish that Sightstone before going traditional damage / tank support items.

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